Think Like a Game Designer: Incorporate Action Into Your Learning Design

Tuesday, November 28, 2017

In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work. Meanwhile, many corporate e-learning experiences are less than engaging. The learners are reading objectives, listening to talking-head videos, or skimming introductory text. Instead, instructional designers need to steal ideas, techniques, and methodologies from game designers and incorporate them into our desig

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